LazyPickaxe
Idle mining · Landscape · Offline

One hut, one mine, and seventeen levels between them.

Miners you hire keep working while the app is shut. When you come back you spend what they dug, swing the pickaxe yourself for the rest, and put every plank into a house that visibly changes shape each time it goes up.

17house levels
5materials
6facilities
11screens to visit
The haven: house, yard and the entrances to every screen
How a session goes

Five steps, then round again

There is one loop in this game and everything hangs off it. A full lap takes a couple of minutes; the mine covers the hours in between.

1

The mine runs

Up to five hired miners produce gold on their own — including while the app is closed.

2

You swing

Nine swings across five ore nodes for two energy. Wood is common, crystal is not.

3

The house goes up

Materials become the next level. The house is redrawn at every one of the seventeen.

4

Facilities follow

A bigger storage, a better bed, a forge that makes repairs cheap.

5

Night falls

Pests turn up in the yard, the roof wears a point, and dawn hands your energy back.

What is actually in it

Eleven screens, no filler

Every screen below is a real destination with its own job. Nothing is a menu for a menu.

ScreenWhat it does
HavenThe hub. Your house, the yard, the day counter and the way into everything else.
MineHire up to five miners, sharpen the pickaxe through five grades, dig down five levels. Output is the three multiplied together.
MaterialsFive ore nodes in a row. Press once and a miner walks the row and swings nine times. Auto Mine repeats it every five seconds.
RoomUpgrade the house through seventeen levels and six facilities, and repair the roof before low durability starts costing you output.
OdysseyFour destinations that cost gold instead of energy and bring back what mining cannot. Five trips a day; some come back empty.
Trading PostTurn gold into materials, with a daily cap per type and a price that climbs the more you trade.
QuestA seven-day check-in that remembers where you left off across months and years.
BagMaterials, four craftable items, and what each of them is for.
PetAdopt a cat. Feed it, and three tiers of bond hand you small passive help.
DiaryWhat happened while you were away, grouped by day.
OptionsOne switch: sound on or off. That is the whole screen.
The numbers

The actual numbers, not rounded for a page

If anything below ever disagrees with what you see in the game, trust the game.

House levels17
Facilities6
Storage tops out atLv.8
Materials5
Swings per round9
Energy per round2
Energy regained per second0.7
Auto Mine interval5 s
Rich vein pays×5
Wood is the most common at34%
Crystal is the rarest at5%
Miners you can hire5
Pickaxe grades5
Mine depth5
Night output60%
One in-game day6 min
Odyssey destinations4
Odyssey trips per day5
Daily tasks4
Check-in cycle7 days
Craftable items4
Pet bond tiers3
Screens

Where the hours actually go

Five screens carry the whole game. The mine fills the gaps between sessions, and the other four are what you come back for.

The haven
HavenThe hub. Your house grows visibly as you build it, and the yard has its own small life.
Materials
MaterialsFive ore nodes, nine swings, two energy. Auto Mine keeps it going every five seconds.
The mine
MineFive miners, five pickaxe grades, five levels down — multiplied, not added.
My room
RoomSeventeen house levels and six facilities, plus a roof that needs looking after.
Odyssey
OdysseyFour destinations for what the mine cannot reach. Crystal comes from the Frozen Peak.
Privacy, in one screen

There is nothing to collect, so nothing is collected

The full policy is on the Privacy page. This is the whole of it in short form.

No accounts and no sign-in — there is none to create.
No network requests of any kind. It runs with the network off.
No advertising and no advertising SDK.
No analytics, no measurement, no crash reporting.
No in-app purchases. There is no payment mechanism at all.
No cookies, no session storage, no database.
One local save on your own device, which you can clear yourself.
No third-party SDKs and no embedded third-party content.
Before you ask

Good to know

Does anything in here cost money?
No. There are no in-app purchases, no subscriptions and no payment mechanism of any kind in the game. Gold is a number the game produces while you play; it cannot be bought, transferred, or exchanged for anything.
Do I need to be online?
No. Once installed the game never touches the network. You can play it in airplane mode from start to finish.
What happens while the app is closed?
The mine keeps producing, and what accumulated is waiting when you open it again — up to what your storage can hold. Nothing else runs, and nothing is sent anywhere.
How long is it?
Getting the house to level 17 takes roughly ten to eleven hours of actual play. There is no ending after that, and no energy gate stopping you from getting there faster.
Is my progress saved anywhere I cannot see?
No. The save is one entry in your device's local storage and never leaves the device. Clearing site data or uninstalling removes it, and the game starts over.
Is it playable in Chinese?
The text is written in both English and Chinese. The game ships in English.